We are delighted to announce a significant evolution in our brand, transitioning from "Matatalab" to "MatataStudio." This transformation reflects our commitment to enhance our mission and vision. Our company's legal name, MATATALAB CO., LTD., remains unchanged.
Read MoreIn the ever-evolving world of STEM toys, VinciBot is making waves as a revolutionary educational tool designed for children aged 8 and up. This groundbreaking robot combines fun, interactivity, and education in a novel and original way, making it one of the best programmable toys available for elementary and primary school students.
Read MoreIn today's rapidly developing digital age, programming is not only a professional skill, but also an important way for children to improve their logical thinking and innovation abilities. To meet this demand, MatataCode, a programming software produced by MatataStudio, came into being. It is designed for primary school students and leads a new trend in primary school students' programming with its unique educational philosophy and user-friendly interface design.
Read MoreIn recent years, the integration of technology in education has taken a significant leap forward, with innovative tools transforming the way students learn and engage with subjects like coding, robotics, and animation. Among these tools, Robot Sets and Coding Kits stand out as game-changers, offering interactive and comprehensive learning experiences. Key products such as Robot Kits Activities, Coding Set Activities, Coding Set Pro Activities, Animation Add On Activities, and Artist Add On Activities are paving the way for a new era in education.
Read MoreWith the rapid development of science and technology, robot kits (Robot Sets Robot Kits) as an emerging educational toy are setting off a wave of popularity around the world. Especially in the primary education stage, these programmable, child-friendly learning tools have been warmly welcomed by children and parents.
Read MoreRecently, the field of educational technology has ushered in a highly anticipated innovative product - VinciBot programming robot. This programming robot designed for children has become the latest weapon for STEAM (science, technology, engineering, art and mathematics) education with its friendly user interface and rich educational functions.
Read MoreRecently, MatataStudio, a well-known educational technology company, officially launched a new programming toy - VinciBot. This toy not only integrates rich STEAM educational content, but also incorporates creative music and dance elements, providing children and school students with a new programming learning experience.
Read MoreEntering the digital era, programming skills are increasingly becoming a necessary quality for the future workplace. In order to stimulate students' interest in programming, a Robot Coding Toy called VinciBot developed by Matata Studio is officially launched, providing students and schools with a new programming learning experience.
Read MoreWith the rapid development of technology, programming has become one of the most important skills in the 21st century. In response to this trend, VinciBot has launched an innovative robot programming toy, aiming to provide a fun learning platform for children aged 8 and above to help them explore the wonderful world of computer science and STEAM subjects.
Read MoreIn recent years, science and technology education has played an increasingly important role in schools and families. To help children get into coding and robotics earlier, VinciBot has launched an innovative robotic programming toy designed to provide a fun and educational learning experience for children aged 8+.
Read MoreThis paper aims to reflect on the development of a project for the educational use of robotics in the early years, that culminated in the challenge of participating in an international competition, the MatataWorld Robotics Competition (MWRC). A case study methodology was used, resorting to the teachers' evaluations and reflections and the material submitted to the competition. Kindergarten and primary classes took part in the project, which was supported by MatataStudio, an educational technology company, that is also the organiser of the MWRC competition. Data analysis shows that the participation of schools in this project was very positive and that the participation of teachers and educators in the international competition promoted the educational use of robotics and provided an opportunity to create an online community.
Read MoreToday, with the rapid development of technology, programming has become a basic skill. More and more parents and educators are beginning to realize that cultivating children's programming thinking and skills from an early age is crucial to their future.
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