Empowered by Technology to Revolutionize Learning & Entertainment Experiences
Matatalab is a technology education company striving to provide innovative STEAM education solutions to worldwide educational institutions and families. We seek to develop children’s abilities and confidence to face and change the world through the company’s innovative learning and entertainment experiences inpowered by technology.
As of now, the sales footprint of Matatalab coding robots has spread to over 60 countries around the world, with more than 10,000 kindergartens, elementary schools and educational institutions adopting Matatalab products in a bid to provide coding courses.
Founded in July 2017, Matatalab is an education technology company striving to provide innovative STEAM, especially coding, education solutions for educational institutions and families worldwide.
Matatalab combines technology and education to develop a series of coding learning tools in a bid to cultivate computational thinking skills through coding enlightenment and to help children prepare for the digital world.
How to Choose a Good Coding Learning Tool?
DON’T ASK WHAT THIS TOOL CAN DO FOR THE CHILD, ASK WHAT THE CHILD CAN CREATE WITH THIS TOOL.
A good coding learning tools should meet the cognitive development of students in different age groups. Thus, 3 categories and 4 main line Matatalab coding learning tools have been produced.
These tools cover students aged 3-18.
Matatalab Education Features
Most Matatalab classes or activities are demonstrated on themed maps or with topic backgrounds. Rich scenes stimulate students’ interest in learning.
Children and teachers are encouraged to create their own coding topics or stories.
2-4 children are suggested to use one Matatalab coding learning tool. They need to build or challenge coding tasks together.
The tangical coding robots makes it a perfect tool for competition. Students quickly acquire knowledge or skills through competition.
Matatalab is not only a coding tool, but also a tool to explore cross-curricular knowledge or skills.
Children learn by making mistakes, evaluating them, revising their plans, and trying again. They continue to do that until they get it right. Iteration is not just how to code, but how we learn.
With schools today facing numerous complex challenges – from developing students’ computational thinking skills, to developing students’ 21st century skills, to integrating new technology in the classroom – a professional learning is more needed. In order to help teachers use Matatalab products to face these new challenges well, Matatalab provides a comprehensive professional learning opportunity.
Teachers can choose Self-Guided courses, Virtual Training courses, and On-Site workshops according to your own needs. Join our professional development to help you and your students more prepared to this new digital age.
MatataWorld Robotics Competition (MWRC)
MatataWorld Robotics Competition (MWRC) is a global robotics event. In 2020, the MWRC Competition Committee was initiated and established by China, Japan, Singapore, Canada and other countries to promote the development of STEAM education for preschool children around the world and provide a platform for MatataBot enthusiasts to express themselves through the event.