Bird Park

December 12, 2022

Project Introduction

It’s a game of letting children complete a given route through coding as well as writing songs for birds. During play, children will learn the sounds of different birds and basic music theories. The teachers can use cue cards to help children the complete task of arranging music. MatataBot will not only help children learn coding but music through coding.

Targeted Competencies

Music cognition/Science cognition/Coding foundation

How to play


Teachers need to take out different bird cards at first, then invite children to learn names and listen to the sounds of birds (teachers will arrange music coding blocks). Ask children to choose their favorite bird sticker and place it randomly on the map. Let MatataBot face the sticker and place it 2-3 squares away from the sticker. Invite children to put 2-3 move forward blocks and music coding blocks on the coding board and press the start button to let MatataBot reach the sticker. Throughout the whole process, teachers can encourage children to actively participate in coding through language guidance and action demonstration and let them enjoy it.


Teachers need to take out different bird cards at first, invite children to learn names, and their appearances and listen to the sounds of birds, then the music coding blocks will be introduced to children. Invite children to place a bird sticker randomly on the map. Let MatataBot face randomly and place it 3 squares away from the sticker. Invite children to use the turn left/right block and move forward block for coding. After reaching the sticker, let them place the correct music coding blocks. If the children complete it easily and are willing to keep trying, let them attempt to reach two birds.


The teacher took out different bird cards, brought the children to know the names and appearance characteristics of the birds, listened to the sounds of the birds, and briefly understood the usage of the music modules and the correspondence between the notes. The teacher places (two or three) the bird stickers anywhere on the map, and encourages the children to use the forward, backward, turn in place, and digital modules to go to the location of the bird stickers, and each time they reach the position of a bird The corresponding music module needs to be placed. If it is easy for the children, ask the children to plan their own paths to get to where the two birds are at once.

Project Material